Since the advent of electronic gaming, video games have been a growing form of entertainment attracting more and more people to its exciting realm. It all began in the late 1940s when the first electronic game device was created, but it would be several decades before these devices were able to capture the imagination and hearts of gamers worldwide. Commercial video games first made an appearance in the 70s, and by the early 80s, they had become ubiquitous around the world.
Today, video games are an ever-evolving form of digital entertainment that continues to generate new genres and features to accommodate their ever-increasing audience. Notable examples include games that pioneer entirely new genres or explore existing ones from different angles, creating something entirely unique.
By the time this game was released, there were already various simulators that had farm management mechanics, but it was only an additional element, and there was not much emphasis on it. The first full-fledged farming simulator was the cult RPG Harvest Moon, released in 1996.
At one time, Harvest Moon captivated gamers with its original and previously unseen concept: the entire gameplay here is dedicated to caring for a farm. Players were challenged to harvest crops, raise pets, and make sure their cozy piece of land was always in top shape. In this game (as in the subsequent parts of the series) there is a deeply developed system of relations with others – for example, we can be friends with other inhabitants of the town or even create families with them.
Many other titles have been inspired by Harvest Moon, from Stardew Valley to Square Enix’s recent Harvestella.
Metroidvania is an incredibly popular genre of game, characterized by elaborate and expansive environments, a plethora of puzzles intertwined with the landscape, and unique attention to level design. These games often require thorough exploration to discover new abilities that will unlock previously inaccessible areas. Two shining examples of this genre are Ori and the Blind Forest and Axiom Verge. In Ori and the Blind Forest, players take on the role of a guardian spirit who must use his newfound powers to restore balance to a decaying forest. Meanwhile, in Axiom Verge, gamers assume the role of scientist Trace as he battles against ancient robotic foes while exploring far-reaching worlds.
Some classic Metroidvania gameplay mechanics can be seen in Brain Breaker, released in 1985, but it was Metroid, which was released in 1986, that laid the foundation for the entire genre. Traveling through alien lands and searching for key items that grant special skills and open passages to new areas from the original Metroid has inspired thousands of future games, including even the recent God of War: Ragnarok.
In recent years, the rogue-like and rogue-lite genres have gained substantial popularity and are increasingly being used by indie title authors. It all started with Rogue, an ASCII dungeon simulator that became famous for its procedurally generated levels with an element of chance, as well as the perma-death system. Thus, after each death of the protagonist, all progress was erased, and the players had to start all over again, but in unfamiliar locations.
These elements are actively used in many modern projects, which you can find in thepirateproxybay, where the authors sometimes reduce the level of random generation of everything around or allow you to save part of the progress after each death. By the way, in this case, the games fall into the roguelite category, and these include, for example, Hades, Returnal, and Rogue Legacy 2.
The gaming industry is constantly innovating and pushing boundaries, creating new gaming experiences that have never been seen before and revolutionizing the way people play. From first-person shooters to open world survival games, there have been some incredible titles that set the standard for future releases. Each of these titles pushed boundaries in their respective genres and created a lasting legacy that inspired countless other developers. Not only did they bring something completely different to gamers, but also opened up whole new avenues for creative expression within game design.